digitalalovestory-bin: link missing libraries & excise steam-run
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@ -1,16 +1,13 @@
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{ stdenv
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, lib
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, fetchzip
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, steam-run
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# , zlib
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# , autoPatchelfHook
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, zlib
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, autoPatchelfHook
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, xorg
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, libpulseaudio
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, alsa-lib
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}:
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# TODO: Shouldn't need the whole steam-run FHS env.
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# Adding autoPatchelfHook and zlib lets it build and run,
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# but pygame errors out with "error: No available video device".
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# It may be more practical to just create a version built from source.
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stdenv.mkDerivation rec {
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pname = "digitalalovestory-bin";
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version = "1.1";
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@ -20,13 +17,22 @@ stdenv.mkDerivation rec {
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sha256 = "+7KcZ8dKts1AoKWNfHMKIt+w2fBFIAcnkuAtzSw49xk=";
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};
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# nativeBuildInputs = [
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# autoPatchelfHook
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# ];
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nativeBuildInputs = [
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autoPatchelfHook
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];
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buildInputs = [
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steam-run
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# zlib
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zlib
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];
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appendRunpaths = [
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"${xorg.libX11}/lib"
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"${xorg.libXext}/lib"
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"${xorg.libXrender}/lib"
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"${xorg.libXrandr}/lib"
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"${xorg.libXcursor}/lib"
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"${libpulseaudio}/lib"
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"${alsa-lib}/lib"
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];
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sourceRoot = ".";
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@ -47,9 +53,6 @@ stdenv.mkDerivation rec {
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sed -i "s#dir=.*#dir=$out/opt/Digital-linux-x86#g" $out/opt/Digital-linux-x86/Digital.sh
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sed -i 's/base=.*/base=Digital.sh/g' $out/opt/Digital-linux-x86/Digital.sh
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# wrap in steam-run
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sed -i 's#exec#exec "${steam-run}/bin/steam-run"#g' $out/opt/Digital-linux-x86/Digital.sh
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# link entrypoint to bin directory
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mkdir -p $out/bin
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ln -s $out/opt/Digital-linux-x86/Digital.sh $out/bin/Digital
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