digitalalovestory-bin: init
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@ -4,4 +4,6 @@
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lib = import ./lib { inherit pkgs; };
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modules = import ./modules;
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overlays = import ./overlays;
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digitalalovestory-bin = pkgs.callPackage ./pkgs/digitalalovestory-bin { };
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}
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66
pkgs/digitalalovestory-bin/default.nix
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66
pkgs/digitalalovestory-bin/default.nix
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{ stdenv
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, lib
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, fetchzip
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, steam-run
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# , zlib
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# , autoPatchelfHook
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}:
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# TODO: Shouldn't need the whole steam-run FHS env.
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# Adding autoPatchelfHook and zlib lets it build and run,
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# but pygame errors out with "error: No available video device".
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# It may be more practical to just create a version built from source.
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stdenv.mkDerivation rec {
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pname = "digitalalovestory-bin";
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version = "1.1";
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src = fetchzip {
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url = "https://www.scoutshonour.com/lilyofthevalley/digital-1.1.tar.bz2";
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sha256 = "+7KcZ8dKts1AoKWNfHMKIt+w2fBFIAcnkuAtzSw49xk=";
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};
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# nativeBuildInputs = [
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# autoPatchelfHook
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# ];
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buildInputs = [
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steam-run
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# zlib
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];
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sourceRoot = ".";
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dontConfigure = true;
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dontBuild = true;
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installPhase = ''
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runHook preInstall
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# copy distributed files
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mkdir -p $out/opt/Digital-linux-x86
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cp -R source/* $out/opt/Digital-linux-x86
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# patch paths in entrypoint
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sed -i "s#\`dirname \\\\\\\"\$0\\\\\\\"\`#$out/opt/Digital-linux-x86#g" $out/opt/Digital-linux-x86/Digital.sh
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sed -i "s#\''${0%\\.sh}#$out/opt/Digital-linux-x86/Digital#g" $out/opt/Digital-linux-x86/Digital.sh
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sed -i "s#dir=.*#dir=$out/opt/Digital-linux-x86#g" $out/opt/Digital-linux-x86/Digital.sh
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sed -i 's/base=.*/base=Digital.sh/g' $out/opt/Digital-linux-x86/Digital.sh
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# wrap in steam-run
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sed -i 's#exec#exec "${steam-run}/bin/steam-run"#g' $out/opt/Digital-linux-x86/Digital.sh
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# link entrypoint to bin directory
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mkdir -p $out/bin
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ln -s $out/opt/Digital-linux-x86/Digital.sh $out/bin/Digital
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runHook postInstall
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'';
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meta = with lib; {
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homepage = "https://scoutshonour.com/digital/";
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description = "Digital: A Love Story, a freeware game by Christine Love";
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license = licenses.cc-by-nc-sa-30;
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platforms = lists.intersectLists platforms.x86 platforms.linux;
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};
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}
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